Lucidity is a flagship AI project demonstrating the capabilities of procedural generation combined with game design patterns.
- Procedurally generated levels using cellular automata.
- Seven different level types.
- Classic dungeon crawler gameplay.
- Built in Unity.
- Assets from the Unity Asset Store.
Lucidity was a project created at Plymouth University as part of Scott’s final year project. It was used to explore how easily interesting and challenging levels could be created using procedural generation. The player takes the role of a young boy that is struggling with nightmares, to cure them, the doctor suggests lucid dreaming.