Artificial Intelligence in Games News – Week 15
Boston Dynamics Handle Robot In Action
Welcome to the weekly roundup, where we draw your attention to everything newsworthy in artificial intelligence in games! If you’ve found or shared something that you think belongs here, contact us on Twitter! Last week, there were developments in animation using AI and Hassabis on chess. You can find that here.
A Brainwave In Artificial Intelligence
We’ve all seen Boston Dynamics viral videos demonstrating their incredible robotic technology. We’ve also all worried about the dangers associated with building robots fit for combat. Researchers at DCS Corp engineering and Army Research Lab have been training a neural network using brain waves. Theoretically this should allow a bot to better judge a combat situation in the same way a human would. Our brains are constantly releasing signals triggered by new information and decision making in day to day life, these are based on memories. By harnessing this information, it could be possible for an AI to better judge when to fire a weapon. Although not directly linked to games, it’s easy to assume that these trials will very quickly be tested within a game world.
The Infamous Jeopardy Matchup in 2011
Why IBM Is Losing At Artificial Intelligence
We speak a lot about Google and DeepMind when it comes to AI crushing humans at games. Rarely though do we mention one of its earliest pioneers, IBM. In February 2011, the Watson supercomputer managed to beat Jeopardy champions at the game signalling its transition to a forward-thinking tech company. Yet last week billionaire investor Warren Buffett sold a third of his stake in the company just 6 years after his initial investment. It would appear investors are feeling underwhelmed by IBM’s use of their advantage in the field. Their Watson personal assistant, for example, doesn’t feel any more superior than Siri, Alexa or Cortana. Game developers are no strangers to being left behind by new technology. Yet with AI this is evidently becoming even more important, and staying relevant with the latest and best AI will be a struggle for the years to come.
Intimacy In Games
Intimacy in games isn’t just the responsibility of the AI designer, it’s everyone’s! The writing should be engaging, character designs believable and art styling enchanting. In this podcast, Robin Hunicke, cofounder of Funomena and creators of Luna, talks intimacy in games. Comparisons are made against romance films, fiction and how some media does intimacy so much better than games. This is unsurprising as several games opt for killing things over loving things because relationships are hard and destroying monsters is instantly gratifying. Robin makes the point that it’s not about having sex, but rather getting to know characters from different perspectives. Firewatch and Gone Home are mentioned as examples of games that are heading in the right direction, but still don’t go deep enough. AI is hard, but we can’t always let that be our excuse.
Intimacy In Games Is Hard…
Artificial Intelligence Writes A Screenplay
Last year Google showcased a bot that could write short stories after being fed a bunch of romance literature. The result wasn’t fantastic, particularly the dialogue, yet interesting nonetheless. Now a director and AI researcher have come together to create an AI called Benjamin that can write screenplays. It works by feeding a neural network a bunch of sci-fi screenplays to help generate a story, characters and environment. Its first effort last year, ‘Sunspring’, was noted as having poor dialogue but a compelling storyline. It’s No Game is its latest attempt and has a much better storyline, so we understand! It’s an article well worth checking out. How long will it be before this technology is applied to stories and quests within games?
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